As an example, here’s the improvement at ECA and WCUSA maps, as tested in a particular computer configuration: These optimizations may partially translate into other maps, depending very heavily on the map and on your hardware. This forced us to postpone the original release date some months ago, so we could optimize our game engine for this kind of complex map.Īfter all that work, we’ve seen framerates improving up to 240% on Italy, which means it’s now playable on most computers. And that’s not all, as a few areas have yet to be populated with further detail and polish in future updates.Īll of this combined meant that initial versions of Italy were simply too resource intensive. Going further off road, you’ll find Italy includes no less than 140,000 individual plants. This road network links together several rural and urban areas made up of roughly 2,100 buildings. Italy features 120 kilometers of lovingly hand-crafted twisty roads, together with more than 4,300 manually placed traffic signs, and of course the vast amounts of associated road marking, fences, curbs, walls and other roadside features. That’s an area of 16km², four times as much as our previous largest map. Important graphics and physics optimizations, along with our usual stack of improvements and fixes.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |